About us
Perfecting Motion Capture
Motion is at the heart of what we do. Our journey began with motion capture technology, which continues to be foundational to our services. We provide complete solutions from performer casting to final data delivery. We record full performance capture with cutting-edge equipment to ensure precise and natural movement data.
3D Scanning – Capturing Imperfections
We operate state-of-the-art 3D scanners that create detailed digital replicas with exceptional fidelity. Our scanning captures what makes people unique – the small details, skin textures, and characteristic expressions that give each person their identity, resulting in truly believable digital humans.
Gameplay Animations – Perfect Synergy
Our evolution continued with the creation of an animation department where we’ve gathered seasoned animators. Our talented team delivers high-quality animations that met standards of several AAA titles. By combining motion capture, 3D scanning, and animation expertise under one roof, we create powerful synergies that benefit our clients through faster delivery, reduced costs, and enhanced quality.
Data for Machine Learning – Fueling the Future
We’ve become a leader in providing data for machine learning. We create custom-made datasets tailored to specific training needs, while also offering our ready-to-train RigPlay – the largest machine learning dedicated dataset of 3D human motion data available. Our data powers innovation at industry giants like Nvidia and Unity, driving the future of animation technology.
Our story is one of growth, innovation, and customer-centric focus.
Adrian Perdjon

Bones – CEO, Co-founder
Diagnosed performance-captureoholic. Serial entrepreneur. Adrian is a professional actor with 12 years of experience in motion capture industry.
Marcin Panek

Bones – CTO, Co-founder
Inventor and creative programist. Nominated for MIT 30 under 30. As a co-founder of Leia Display System and Virthu companies Marcin gained deep knowledge about real-time motion capture and holography.
Michał Kozicki

Bones – Co-founder
Michał has established executive experience in media industry. As a CEO of HBO Polska he was responsible for most competitive TV market in CE, simultaneously as a SVP of HBO Europe he was leading multicultural content distribution team in 18 European countries.
Andrzej Weremczuk

Bones – Head of Motion Capture
Monika Krążyńska

Bones – Head of Studio
Yaroslav Yarmolovych

Bones – Head of Animation
Yaroslav was inspired by cinematics to choose his life path. From an early age, he was surrounded by electronics, computers and games, which became his greatest passion. He has significant experience in creating animations and characters in motion capture system. At Bones Studio he is responsible for managing our projects, controlling pipelines and supporting the team of animators.
Gabriela Cybulska

Bones – Junior Producer
Gabriela is the right hand of the Head of Studio, responsible for organizing and coordinating sessions. She thrives on planning and ensuring deadlines are met, while also taking great care in ensuring the comfort of both clients and colleagues throughout the collaboration. Her attention to detail makes her an essential part of the team.
Saniwoj Król

Bones – Motion Capture Stage Designer
Saniwoj Król, technical wizard at Bones Studio! He not only handles systems and equipments, but also audio-video equipment. When it comes to purchases, he meticulously selects the best SDI cables, optical mice, and graphics cards, with the motto: „There is no gadget I cannot master!” Sony is also the „master of set design,” arranging props on set and ensuring their perfect fit for the previz.





